Primal Quest Character Sheet |
We can use stunning art to great effect as we do in books such as that seen in the Primal Quest's character sheet; it's beautiful and sets the stage for our theater quite well. Art like this does take a fair amount of space, and a minor but notable nitpick about the character sheet is that it lacks any space to note your weapon's durability, which may be caused by prioritizing visuals over function. (Still a fun game do recommend)
GRUNTS PSI Character Sheet |
Mag Counter[*1] For Dead Project |
Wound Counter For Project That Was Never Real |
One form of reflecting visual identity is using diegetic elements and skeuomorphism. I use these ideas often in my character sheet designs. I believe they can be used to great effect to reinforce visual identity and use the limited space on a sheet effectively, as they work both as usable elements and as visual fluff.
Mostly, with this post, I wanted to rant a bit about cool sheets get you to think about your character sheet's visual identity and message to its user. I appreciate the craft of making a good character sheet and all the different ideas and philosophies behind it, so I wanted to get you thinking and to share one of the major factors I consider when making a character sheet.
[*1: My gun-nerd self can't post this without noting that this design was based loosely on a Glock mag, which doesn't count down to 1 but instead stops higher, usually at 4. This counter is also flawed in another way, as there is still a round in the feed lips]